home *** CD-ROM | disk | FTP | other *** search
/ Earth & Beyond / Earth and Beyond (EA Games)(Disc 1).ISO / ENBData.cab / _E7AE2FE50D5F499C90B142E0D4053420 < prev    next >
Text File  |  2002-06-28  |  8KB  |  493 lines

  1. ; Stars configuration file
  2. ; Hector Yee 9/27/01
  3. ;
  4. ; If you want to customize the starfield for a sector
  5. ; make one or more entries of
  6. ; [STAR<sectornumber>\<starfield entry>]
  7. ; where <starfield entry> starts from 0
  8. ; e.g. if you want two different kinds of starfields in sector 7
  9. ; make two entries [STAR0007\0] and [STAR0007\1]
  10. ; each entry will have the following parameters
  11. ;
  12. ; Texture= TARGA texture to use
  13. ; NumStars= number of stars to draw
  14. ; TextureLog2Width= the width log2 of the number of cells in the texture (not pixels)
  15. ; e.g. if the number of stars is on a 2x2 grid, log2 width is 1
  16. ; MinSize= minimum size of the stars
  17. ; MaxSize= maximum size of the stars
  18. ; QMCOffset= think of this as a random seed. pick 0 if you're not sure
  19. ; Be sure that the offset ranges do not overlap because say you have offset=0
  20. ; the next 100 stars will have location 0,1,2,3...99. So the next
  21. ; batch of stars should have QMCOffset>=100 so the stars don't overlap
  22. ; PickRandomly= pick the kind of star from the texture randomly
  23. ;               or in order. Set to TRUE to pick randomly. set to FALSE
  24. ;               and it will go in order 0, 1, 2, 3 etc which is useful
  25. ;               for unique objects like nebulae or star clusters
  26. ; Hemisphere= set to TRUE if on a planet, else set to FALSE
  27. ; Quads= set to TRUE if it the particle is a quad, use this for big particles only please
  28. ;       as it will double the polygon count of the stars
  29. ;
  30. ; Note, one should rank the stars in order of importance, because
  31. ; once the budget is exhausted the stars won't be rendered
  32.  
  33. [Default\0]
  34. Texture=hy_stars.tga
  35. NumStars=2000
  36. TextureLog2Width=2
  37. MinSize=0.1
  38. MaxSize=0.5
  39. QMCOffset=0
  40. PickRandomly=TRUE
  41. Hemisphere=FALSE
  42. Quads=FALSE
  43.  
  44. ; big fuzzy stars
  45. ;[Default\1]
  46. ;Texture=hy_stars2.tga
  47. ;NumStars=100
  48. ;TextureLog2Width=2
  49. ;MinSize=0.1
  50. ;MaxSize=0.5
  51. ;QMCOffset=2000
  52. ;PickRandomly=TRUE
  53. ;Hemisphere=FALSE
  54. ;Quads=FALSE
  55.  
  56. [STAR0800\0]
  57. Texture=hstar.tga
  58. NumStars=7
  59. TextureLog2Width=1
  60. MinSize=0.75
  61. MaxSize=15
  62. QMCOffset=0
  63. PickRandomly=TRUE
  64. Hemisphere=TRUE
  65. Quads=TRUE
  66.  
  67. [STAR0800\1]
  68. Texture=hy_stars.tga
  69. NumStars=500
  70. TextureLog2Width=2
  71. MinSize=0.75
  72. MaxSize=5
  73. QMCOffset=7
  74. PickRandomly=TRUE
  75. Hemisphere=TRUE
  76. Quads=FALSE
  77.  
  78. [STAR0900\0]
  79. Texture=hy_stars.tga
  80. NumStars=75
  81. TextureLog2Width=2
  82. MinSize=1
  83. MaxSize=1.5
  84. QMCOffset=111101
  85. PickRandomly=TRUE
  86. Hemisphere=FALSE
  87. Quads=FALSE
  88.  
  89. [STAR0900\1]
  90. Texture=hy_stars.tga
  91. NumStars=3000
  92. TextureLog2Width=2
  93. MinSize=0.1
  94. MaxSize=0.5
  95. QMCOffset=996
  96. PickRandomly=TRUE
  97. Hemisphere=FALSE
  98. Quads=FALSE
  99.  
  100.  
  101. [STAR1000\0]
  102. Texture=hy_stars.tga
  103. NumStars=75
  104. TextureLog2Width=2
  105. MinSize=1
  106. MaxSize=1.5
  107. QMCOffset=111101
  108. PickRandomly=TRUE
  109. Hemisphere=FALSE
  110. Quads=FALSE
  111.  
  112. [STAR1000\1]
  113. Texture=hy_stars.tga
  114. NumStars=3000
  115. TextureLog2Width=2
  116. MinSize=0.1
  117. MaxSize=0.5
  118. QMCOffset=996
  119. PickRandomly=TRUE
  120. Hemisphere=FALSE
  121. Quads=FALSE
  122.  
  123. [STAR1100\0]
  124. Texture=hy_stars.tga
  125. NumStars=45
  126. TextureLog2Width=2
  127. MinSize=1
  128. MaxSize=1.5
  129. QMCOffset=4951
  130. PickRandomly=TRUE
  131. Hemisphere=FALSE
  132. Quads=FALSE
  133.  
  134. [STAR1100\1]
  135. Texture=hy_stars.tga
  136. NumStars=3000
  137. TextureLog2Width=2
  138. MinSize=0.1
  139. MaxSize=0.5
  140. QMCOffset=45000
  141. PickRandomly=TRUE
  142. Hemisphere=FALSE
  143. Quads=FALSE
  144.  
  145. [STAR1700\0]
  146. Texture=hy_stars.tga
  147. NumStars=50
  148. TextureLog2Width=2
  149. MinSize=1
  150. MaxSize=1.5
  151. QMCOffset=12272
  152. PickRandomly=TRUE
  153. Hemisphere=FALSE
  154. Quads=FALSE
  155.  
  156. [STAR1700\1]
  157. Texture=hy_stars.tga
  158. NumStars=2500
  159. TextureLog2Width=2
  160. MinSize=0.1
  161. MaxSize=0.5
  162. QMCOffset=1745
  163. PickRandomly=TRUE
  164. Hemisphere=FALSE
  165. Quads=FALSE
  166.  
  167.  
  168. [STAR1900\0]
  169. Texture=hy_stars.tga
  170. NumStars=45
  171. TextureLog2Width=2
  172. MinSize=1
  173. MaxSize=1.5
  174. QMCOffset=25777
  175. PickRandomly=TRUE
  176. Hemisphere=FALSE
  177. Quads=FALSE
  178.  
  179. [STAR1900\1]
  180. Texture=hy_stars.tga
  181. NumStars=5000
  182. TextureLog2Width=2
  183. MinSize=0.1
  184. MaxSize=0.5
  185. QMCOffset=666
  186. PickRandomly=TRUE
  187. Hemisphere=FALSE
  188. Quads=FALSE
  189.  
  190. [STAR1930\0]
  191. Texture=hy_stars.tga
  192. NumStars=45
  193. TextureLog2Width=2
  194. MinSize=1
  195. MaxSize=1.5
  196. QMCOffset=25777
  197. PickRandomly=TRUE
  198. Hemisphere=TRUE
  199. Quads=FALSE
  200.  
  201. [STAR1930\1]
  202. Texture=hy_stars.tga
  203. NumStars=5000
  204. TextureLog2Width=2
  205. MinSize=0.1
  206. MaxSize=0.5
  207. QMCOffset=666
  208. PickRandomly=TRUE
  209. Hemisphere=TRUE
  210. Quads=FALSE
  211.  
  212. [STAR4000\0]
  213. Texture=hy_stars.tga
  214. NumStars=50
  215. TextureLog2Width=2
  216. MinSize=1
  217. MaxSize=1.5
  218. QMCOffset=1234
  219. PickRandomly=TRUE
  220. Hemisphere=FALSE
  221. Quads=FALSE
  222.  
  223.  
  224. [STAR4000\1]
  225. Texture=hy_stars.tga
  226. NumStars=5000
  227. TextureLog2Width=2
  228. MinSize=0.1
  229. MaxSize=0.4
  230. QMCOffset=4015
  231. PickRandomly=TRUE
  232. Hemisphere=FALSE
  233. Quads=FALSE
  234.  
  235.  
  236. [STAR4093\0]
  237. Texture=hy_stars.tga
  238. NumStars=50
  239. TextureLog2Width=2
  240. MinSize=1
  241. MaxSize=1.5
  242. QMCOffset=1234
  243. PickRandomly=TRUE
  244. Hemisphere=TRUE
  245. Quads=FALSE
  246.  
  247.  
  248. [STAR4093\1]
  249. Texture=hy_stars.tga
  250. NumStars=2000
  251. TextureLog2Width=2
  252. MinSize=0.1
  253. MaxSize=0.4
  254. QMCOffset=4015
  255. PickRandomly=TRUE
  256. Hemisphere=TRUE
  257. Quads=FALSE
  258.  
  259. [STAR4095\0]
  260. Texture=hy_stars.tga
  261. NumStars=50
  262. TextureLog2Width=2
  263. MinSize=1
  264. MaxSize=1.5
  265. QMCOffset=1234
  266. PickRandomly=TRUE
  267. Hemisphere=TRUE
  268. Quads=FALSE
  269.  
  270.  
  271. [STAR4095\1]
  272. Texture=hy_stars.tga
  273. NumStars=2000
  274. TextureLog2Width=2
  275. MinSize=0.1
  276. MaxSize=0.4
  277. QMCOffset=4015
  278. PickRandomly=TRUE
  279. Hemisphere=TRUE
  280. Quads=FALSE
  281.  
  282.  
  283. [STAR3500\0]
  284. Texture=hy_stars.tga
  285. NumStars=35
  286. TextureLog2Width=2
  287. MinSize=1
  288. MaxSize=1.5
  289. QMCOffset=101173
  290. PickRandomly=TRUE
  291. Hemisphere=FALSE
  292. Quads=FALSE
  293.  
  294. [STAR3500\1]
  295. Texture=hy_stars.tga
  296. NumStars=2500
  297. TextureLog2Width=2
  298. MinSize=0.1
  299. MaxSize=0.5
  300. QMCOffset=3530
  301. PickRandomly=TRUE
  302. Hemisphere=FALSE
  303. Quads=FALSE
  304.  
  305. [STAR3595\0]
  306. Texture=hy_stars.tga
  307. NumStars=35
  308. TextureLog2Width=2
  309. MinSize=1
  310. MaxSize=1.5
  311. QMCOffset=101173
  312. PickRandomly=TRUE
  313. Hemisphere=TRUE
  314. Quads=FALSE
  315.  
  316. [STAR3595\1]
  317. Texture=hy_stars.tga
  318. NumStars=2500
  319. TextureLog2Width=2
  320. MinSize=0.1
  321. MaxSize=0.5
  322. QMCOffset=3530
  323. PickRandomly=TRUE
  324. Hemisphere=TRUE
  325. Quads=FALSE
  326.  
  327.  
  328. [STAR4500\0]
  329. Texture=hy_stars.tga
  330. NumStars=45
  331. TextureLog2Width=2
  332. MinSize=1
  333. MaxSize=1.5
  334. QMCOffset=4951
  335. PickRandomly=TRUE
  336. Hemisphere=FALSE
  337. Quads=FALSE
  338.  
  339. [STAR4500\1]
  340. Texture=hy_stars.tga
  341. NumStars=3000
  342. TextureLog2Width=2
  343. MinSize=0.1
  344. MaxSize=0.5
  345. QMCOffset=45000
  346. PickRandomly=TRUE
  347. Hemisphere=FALSE
  348. Quads=FALSE
  349.  
  350.  
  351. [STAR4595\0]
  352. Texture=hy_stars.tga
  353. NumStars=45
  354. TextureLog2Width=2
  355. MinSize=1
  356. MaxSize=1.5
  357. QMCOffset=4951
  358. PickRandomly=TRUE
  359. Hemisphere=TRUE
  360. Quads=FALSE
  361.  
  362. [STAR4595\1]
  363. Texture=hy_stars.tga
  364. NumStars=3000
  365. TextureLog2Width=2
  366. MinSize=0.1
  367. MaxSize=0.5
  368. QMCOffset=45000
  369. PickRandomly=TRUE
  370. Hemisphere=TRUE
  371. Quads=FALSE 
  372.  
  373. [STAR2200\0]
  374. Texture=hy_stars.tga
  375. NumStars=750
  376. TextureLog2Width=2
  377. MinSize=.25
  378. MaxSize=.5
  379. QMCOffset=200
  380. PickRandomly=TRUE
  381. Hemisphere=FALSE
  382.  
  383. [STAR2200\1]
  384. Texture=hy_stars.tga
  385. NumStars=50
  386. TextureLog2Width=2
  387. MinSize=.5
  388. MaxSize=1
  389. QMCOffset=951
  390. PickRandomly=TRUE
  391. Hemisphere=FALSE
  392.  
  393. [STAR2200\2]
  394. Texture=hy_stars.tga
  395. NumStars=2000
  396. TextureLog2Width=2
  397. MinSize=0.1
  398. MaxSize=0.2
  399. QMCOffset=1001
  400. PickRandomly=TRUE
  401. Hemisphere=FALSE
  402.  
  403. [STAR2295\0]
  404. Texture=hy_stars.tga
  405. NumStars=0
  406. TextureLog2Width=2
  407. MinSize=0.1
  408. MaxSize=0.2
  409. QMCOffset=1001
  410. PickRandomly=TRUE
  411. Hemisphere=FALSE
  412.  
  413. [STAR4100\0]
  414. Texture=hy_stars.tga
  415. NumStars=750
  416. TextureLog2Width=2
  417. MinSize=.25
  418. MaxSize=.5
  419. QMCOffset=4100
  420. PickRandomly=TRUE
  421. Hemisphere=FALSE
  422.  
  423. [STAR4100\1]
  424. Texture=hy_stars.tga
  425. NumStars=500
  426. TextureLog2Width=2
  427. MinSize=.5
  428. MaxSize=1
  429. QMCOffset=4851
  430. PickRandomly=TRUE
  431. Hemisphere=FALSE
  432.  
  433. [STAR4100\2]
  434. Texture=hy_stars.tga
  435. NumStars=200
  436. TextureLog2Width=2
  437. MinSize=0.1
  438. MaxSize=0.2
  439. QMCOffset=5200
  440. PickRandomly=TRUE
  441. Hemisphere=FALSE
  442.  
  443. [STAR4195\0]
  444. Texture=hy_stars.tga
  445. NumStars=0
  446. TextureLog2Width=2
  447. MinSize=0
  448. MaxSize=0
  449. QMCOffset=500
  450. PickRandomly=TRUE
  451. Hemisphere=FALSE
  452.  
  453. [STAR1400\0]
  454. Texture=hy_stars.tga
  455. NumStars=45
  456. TextureLog2Width=2
  457. MinSize=1
  458. MaxSize=1.75
  459. QMCOffset=7733
  460. PickRandomly=TRUE
  461. Hemisphere=FALSE
  462. Quads=FALSE
  463.  
  464. [STAR1400\1]
  465. Texture=hy_stars.tga
  466. NumStars=1100
  467. TextureLog2Width=2
  468. MinSize=0.1
  469. MaxSize=0.5
  470. QMCOffset=3377
  471. PickRandomly=TRUE
  472. Hemisphere=FALSE
  473.  
  474. [STAR2500\0]
  475. Texture=hy_stars.tga
  476. NumStars=0
  477. TextureLog2Width=2
  478. MinSize=0.1
  479. MaxSize=0.5
  480. QMCOffset=3377
  481. PickRandomly=TRUE
  482. Hemisphere=FALSE
  483.  
  484. [STAR4200\0]
  485. Texture=hy_stars.tga
  486. NumStars=0
  487. TextureLog2Width=2
  488. MinSize=0.1
  489. MaxSize=0.5
  490. QMCOffset=3377
  491. PickRandomly=TRUE
  492. Hemisphere=FALSE
  493.