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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_E7AE2FE50D5F499C90B142E0D4053420
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Text File
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2002-06-28
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8KB
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493 lines
; Stars configuration file
; Hector Yee 9/27/01
;
; If you want to customize the starfield for a sector
; make one or more entries of
; [STAR<sectornumber>\<starfield entry>]
; where <starfield entry> starts from 0
; e.g. if you want two different kinds of starfields in sector 7
; make two entries [STAR0007\0] and [STAR0007\1]
; each entry will have the following parameters
;
; Texture= TARGA texture to use
; NumStars= number of stars to draw
; TextureLog2Width= the width log2 of the number of cells in the texture (not pixels)
; e.g. if the number of stars is on a 2x2 grid, log2 width is 1
; MinSize= minimum size of the stars
; MaxSize= maximum size of the stars
; QMCOffset= think of this as a random seed. pick 0 if you're not sure
; Be sure that the offset ranges do not overlap because say you have offset=0
; the next 100 stars will have location 0,1,2,3...99. So the next
; batch of stars should have QMCOffset>=100 so the stars don't overlap
; PickRandomly= pick the kind of star from the texture randomly
; or in order. Set to TRUE to pick randomly. set to FALSE
; and it will go in order 0, 1, 2, 3 etc which is useful
; for unique objects like nebulae or star clusters
; Hemisphere= set to TRUE if on a planet, else set to FALSE
; Quads= set to TRUE if it the particle is a quad, use this for big particles only please
; as it will double the polygon count of the stars
;
; Note, one should rank the stars in order of importance, because
; once the budget is exhausted the stars won't be rendered
[Default\0]
Texture=hy_stars.tga
NumStars=2000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=0
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
; big fuzzy stars
;[Default\1]
;Texture=hy_stars2.tga
;NumStars=100
;TextureLog2Width=2
;MinSize=0.1
;MaxSize=0.5
;QMCOffset=2000
;PickRandomly=TRUE
;Hemisphere=FALSE
;Quads=FALSE
[STAR0800\0]
Texture=hstar.tga
NumStars=7
TextureLog2Width=1
MinSize=0.75
MaxSize=15
QMCOffset=0
PickRandomly=TRUE
Hemisphere=TRUE
Quads=TRUE
[STAR0800\1]
Texture=hy_stars.tga
NumStars=500
TextureLog2Width=2
MinSize=0.75
MaxSize=5
QMCOffset=7
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR0900\0]
Texture=hy_stars.tga
NumStars=75
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=111101
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR0900\1]
Texture=hy_stars.tga
NumStars=3000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=996
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1000\0]
Texture=hy_stars.tga
NumStars=75
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=111101
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1000\1]
Texture=hy_stars.tga
NumStars=3000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=996
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1100\0]
Texture=hy_stars.tga
NumStars=45
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=4951
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1100\1]
Texture=hy_stars.tga
NumStars=3000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=45000
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1700\0]
Texture=hy_stars.tga
NumStars=50
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=12272
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1700\1]
Texture=hy_stars.tga
NumStars=2500
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=1745
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1900\0]
Texture=hy_stars.tga
NumStars=45
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=25777
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1900\1]
Texture=hy_stars.tga
NumStars=5000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=666
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1930\0]
Texture=hy_stars.tga
NumStars=45
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=25777
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR1930\1]
Texture=hy_stars.tga
NumStars=5000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=666
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR4000\0]
Texture=hy_stars.tga
NumStars=50
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=1234
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR4000\1]
Texture=hy_stars.tga
NumStars=5000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.4
QMCOffset=4015
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR4093\0]
Texture=hy_stars.tga
NumStars=50
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=1234
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR4093\1]
Texture=hy_stars.tga
NumStars=2000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.4
QMCOffset=4015
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR4095\0]
Texture=hy_stars.tga
NumStars=50
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=1234
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR4095\1]
Texture=hy_stars.tga
NumStars=2000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.4
QMCOffset=4015
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR3500\0]
Texture=hy_stars.tga
NumStars=35
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=101173
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR3500\1]
Texture=hy_stars.tga
NumStars=2500
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=3530
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR3595\0]
Texture=hy_stars.tga
NumStars=35
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=101173
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR3595\1]
Texture=hy_stars.tga
NumStars=2500
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=3530
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR4500\0]
Texture=hy_stars.tga
NumStars=45
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=4951
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR4500\1]
Texture=hy_stars.tga
NumStars=3000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=45000
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR4595\0]
Texture=hy_stars.tga
NumStars=45
TextureLog2Width=2
MinSize=1
MaxSize=1.5
QMCOffset=4951
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR4595\1]
Texture=hy_stars.tga
NumStars=3000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=45000
PickRandomly=TRUE
Hemisphere=TRUE
Quads=FALSE
[STAR2200\0]
Texture=hy_stars.tga
NumStars=750
TextureLog2Width=2
MinSize=.25
MaxSize=.5
QMCOffset=200
PickRandomly=TRUE
Hemisphere=FALSE
[STAR2200\1]
Texture=hy_stars.tga
NumStars=50
TextureLog2Width=2
MinSize=.5
MaxSize=1
QMCOffset=951
PickRandomly=TRUE
Hemisphere=FALSE
[STAR2200\2]
Texture=hy_stars.tga
NumStars=2000
TextureLog2Width=2
MinSize=0.1
MaxSize=0.2
QMCOffset=1001
PickRandomly=TRUE
Hemisphere=FALSE
[STAR2295\0]
Texture=hy_stars.tga
NumStars=0
TextureLog2Width=2
MinSize=0.1
MaxSize=0.2
QMCOffset=1001
PickRandomly=TRUE
Hemisphere=FALSE
[STAR4100\0]
Texture=hy_stars.tga
NumStars=750
TextureLog2Width=2
MinSize=.25
MaxSize=.5
QMCOffset=4100
PickRandomly=TRUE
Hemisphere=FALSE
[STAR4100\1]
Texture=hy_stars.tga
NumStars=500
TextureLog2Width=2
MinSize=.5
MaxSize=1
QMCOffset=4851
PickRandomly=TRUE
Hemisphere=FALSE
[STAR4100\2]
Texture=hy_stars.tga
NumStars=200
TextureLog2Width=2
MinSize=0.1
MaxSize=0.2
QMCOffset=5200
PickRandomly=TRUE
Hemisphere=FALSE
[STAR4195\0]
Texture=hy_stars.tga
NumStars=0
TextureLog2Width=2
MinSize=0
MaxSize=0
QMCOffset=500
PickRandomly=TRUE
Hemisphere=FALSE
[STAR1400\0]
Texture=hy_stars.tga
NumStars=45
TextureLog2Width=2
MinSize=1
MaxSize=1.75
QMCOffset=7733
PickRandomly=TRUE
Hemisphere=FALSE
Quads=FALSE
[STAR1400\1]
Texture=hy_stars.tga
NumStars=1100
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=3377
PickRandomly=TRUE
Hemisphere=FALSE
[STAR2500\0]
Texture=hy_stars.tga
NumStars=0
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=3377
PickRandomly=TRUE
Hemisphere=FALSE
[STAR4200\0]
Texture=hy_stars.tga
NumStars=0
TextureLog2Width=2
MinSize=0.1
MaxSize=0.5
QMCOffset=3377
PickRandomly=TRUE
Hemisphere=FALSE